Native tool · INT.01 Track · runs on this page
0–100 Time Estimator
Before you pay for the mod, estimate what it buys. Power, weight, drivetrain — out comes a realistic 0–100 km/h figure you can compare against the price tag.
0–100 km/h · v1.0
Estimate · traction-limited launchModel: power-to-weight × drivetrain launch factor, floored at 2.2 s. Gearing, tires and technique will move the real number.
How the estimate works
Under 100 km/h, acceleration is mostly a power-to-weight story. This tool takes kg per hp and applies a drivetrain factor: FWD loses time to wheelspin and torque steer, AWD claws it back with launch traction, RWD sits in between. It's the same mental math experienced racers do instantly — automated and honest about being an estimate.
Its best use isn't predicting your exact time — it's comparing scenarios. Run your car stock, then with the planned power figure, then with 50 kg removed. The deltas are far more reliable than the absolute numbers, and they tell you which euro buys the most tenths.
Reference times
| 0–100 km/h | Feels like | Typical of |
|---|---|---|
| < 3.5 s | Violent | Supercars, EV flagships |
| 3.5–5.0 s | Seriously fast | Sports cars, super saloons |
| 5.0–7.0 s | Quick | Hot hatches, warm coupes |
| 7.0–10.0 s | Everyday | Most modern cars |
| 10.0+ s | Patient | Economy cars, vans |
FAQ
Typically within a few tenths for road cars. Real times also depend on gearing, tires, launch technique and traction — treat it as a comparison tool, not a stopwatch.
Crank (manufacturer) power. The drivetrain factor already approximates driveline losses and launch traction for FWD, RWD and AWD.
Below ~100 km/h the launch is traction-limited. AWD puts power down earlier and harder, which usually outweighs its extra weight in this speed range.